Forum Discussion
motorsep
7 years agoStart Partner
[Oculus Go] Expansion OBB packs and DLCs in Blueprints ?
Has anyone tried implementing OBB expansions and DLCs in your Oculus Go UE4 projects using Blueprints (exposing API to Blueprints since there is no native BP support for OBB/DLC at this time)? I am...
Anonymous
7 years agoThe Oculus platform does not use OBB files so I'm not sure if that is going to be possible - however I was successfully able to do in app updates for a normal android game with blueprints and I don't see why it wouldn't work for a mobile VR game either.
Epic have step by step instructions for it here:
Blueprints for downloading the content: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/PatchingNodes
Project export and setup: https://docs.unrealengine.com/en-us/Platforms/Mobile/MobilePackagingWizard
It was a bit tricky to set it all up but it definitely works great once you understand it :)
The disadvantage of this of course though is you need to pay the CDN hosting costs for the updated content. Better would be if Oculus also offered such a service.
Epic have step by step instructions for it here:
Blueprints for downloading the content: https://docs.unrealengine.com/en-us/Engine/Blueprints/UserGuide/PatchingNodes
Project export and setup: https://docs.unrealengine.com/en-us/Platforms/Mobile/MobilePackagingWizard
It was a bit tricky to set it all up but it definitely works great once you understand it :)
The disadvantage of this of course though is you need to pay the CDN hosting costs for the updated content. Better would be if Oculus also offered such a service.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 years agoAnonymous
- 3 years ago
- 2 years ago