Forum Discussion
jordirovirabone
9 years agoHonored Guest
Oculus Platform P2P Scope
Hi, There isn't much documentation as far as i know about the Oculus platform P2P part. My tests so far seem to all be ok to send some messages, but i am wondering what the target is for this par...
ashupp
9 years agoProtege
Our Unreal Engine integration (shipped in the platform 1.2 SDK) includes networking support. So you can just use the standard unreal tools for this. That package supports UE 4.10, we just made a 4.11 version let me know if you need that.
Like owenp said, the main reason you'd use our p2p layer is for NAT traversal, and because it's a lot easier to address a user by userid and keeping track of their IP address etc.
Like owenp said, the main reason you'd use our p2p layer is for NAT traversal, and because it's a lot easier to address a user by userid and keeping track of their IP address etc.
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