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Donutkilla
6 years agoHonored Guest
Oculus Quest / Unreal 4 Media Player Material and /or Sequence Material
Has anyone had any luck getting a Media Player Material and/or a Sequence Material to work in the Oculus Quest? When I launch to the Quest all my materials show up except for the Media Player material. Any suggestions?
10 Replies
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- TomVRProtegeis the source file in the contents directory of your project?
- MarzioDellAnnaHonored GuestNo way.. I cant see video inside my quest.. someone try to use media player with ue 4.23 inside quest?
- ApprovedAnonymousSame here. Can't map quicktime video...
TomCHall: Tried to put it a the root of the content but It doesn't solve the problem.
I'm using 4.22.
Any solution? - ApprovedAnonymousUp!
Success there with a mp4 file into the Content/Movies/ directory ! - ApprovedAnonymousRename my Mov to Mp4 works too :)
- Hyperwerk_vr_2nHonored GuestIs there an other solution? I have mp4 files but the material is still not playing the video.
Edit: I am using 4.23 - ApprovedAnonymous@ijinprod did you ever use 4.23? - i have same issue.
Im using Vulkan
I have files in Content/Movies/
Im considering different format - as you mentioned you are using MOV file? - did you actually just renamed to MP4 - and did it work as mov and also as mp4? - can you telle anything about the format, frame size(1920x1080?)
Thanks a lot. - ApprovedAnonymousnow i tested few things.
1. it shows ok when i turn on HDR mobile.
2. I ran it with Vulkan - but it shows very bad FPS - like 30-50
3. I then converted back to ES3.1 - and now we are pretty close to desired 70 fps…
Does anyone know that Vulkan should be slower than ES3.1? - Sata-3DHonored Guestyou can play the video in ES3.1 ? or only in vulkan ?
- James_SiebertHonored GuestHi, I've just spent half my day on this and seem to have it working well.
Firstly I followed this tutorial:
Youtube - "How To Add 360 Video To Your Oculus Quest Using UE4" by Game Dev XR
Then I used Blender to make a sphere and flipped the normals.
Tip for the sphere: Rotation (0,0,180), Scale (-10,10,10) otherwise the video will be mirrored.
For optimisations, I followed the official Quest UE4 setup docs with the exception of changing Vulkan back to OpenGL ES3.1 (Project settings > Platforms > Android > Build )
Vulkan was giving me 17 FPS, OpenGL ES3.1 72 FPS
Another tip: Instead of using a delay before play
This calls an event when the source is opened then you trigger play.Oculus Quest 1UE 4.25.3Vulkan - 17 FPSOpenGL ES3.1 - 72 FPSArm64Tested on industry-standard professional 360 video (3840x1920 h264 mp4)Using Unreal MediaPlayer & a flipped normal sphere
Hope this helps someone :)
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