Forum Discussion
Donutkilla
6 years agoHonored Guest
Oculus Quest / Unreal 4 Media Player Material and /or Sequence Material
Has anyone had any luck getting a Media Player Material and/or a Sequence Material to work in the Oculus Quest? When I launch to the Quest all my materials show up except for the Media Player materia...
James_Siebert
5 years agoHonored Guest
Hi, I've just spent half my day on this and seem to have it working well.
Firstly I followed this tutorial:
Youtube - "How To Add 360 Video To Your Oculus Quest Using UE4" by Game Dev XR
Then I used Blender to make a sphere and flipped the normals.
Tip for the sphere: Rotation (0,0,180), Scale (-10,10,10) otherwise the video will be mirrored.
For optimisations, I followed the official Quest UE4 setup docs with the exception of changing Vulkan back to OpenGL ES3.1 (Project settings > Platforms > Android > Build )
Vulkan was giving me 17 FPS, OpenGL ES3.1 72 FPS
Another tip: Instead of using a delay before play
This calls an event when the source is opened then you trigger play.
Firstly I followed this tutorial:
Youtube - "How To Add 360 Video To Your Oculus Quest Using UE4" by Game Dev XR
Then I used Blender to make a sphere and flipped the normals.
Tip for the sphere: Rotation (0,0,180), Scale (-10,10,10) otherwise the video will be mirrored.
For optimisations, I followed the official Quest UE4 setup docs with the exception of changing Vulkan back to OpenGL ES3.1 (Project settings > Platforms > Android > Build )
Vulkan was giving me 17 FPS, OpenGL ES3.1 72 FPS
Another tip: Instead of using a delay before play
This calls an event when the source is opened then you trigger play.
Oculus Quest 1
UE 4.25.3
Vulkan - 17 FPS
OpenGL ES3.1 - 72 FPS
Arm64
Tested on industry-standard professional 360 video (3840x1920 h264 mp4)
Using Unreal MediaPlayer & a flipped normal sphere
Hope this helps someone :)
Hope this helps someone :)
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