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nu23.dev
3 years agoExplorer
Oculus Quest 2 splash loading screen not visible Unreal 5.1.1
Have tried many things for two days and am still unable to get the splash screen to display when running on Quest 2. It's black with 3 loading dots. Would like to have the OS Splash Screen run as described in the following document. Does this work in Unreal 5.1.1 or broken?
https://developer.oculus.com/documentation/unreal/unreal-loading-screens/
Unreal 5.1.1
Oculus VR plugin V 1.59.0 (from Oculus)
Open XR plugin V1.0 (from Epic)
Tried using MetaXR-5.1-v49_20230131-144410 plugin (its the latest and thought that might make it work) instead of Oculus VR V 1.59.0 but that causes my Unreal 5.1.1 to crash when opening. Tried putting MetaXR plugin in these two directories with same result:
\UE_5.1\Engine\Plugins
[project]\Plugins
Overall I'm looking for a method of displaying a splash screen in less than 4 seconds after app launch as required by Oculus store. What is the current standard way of doing this? Thanks!
Works with these MetaXR settings!
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
bAutoEnabled=True
+SplashDescs=(TexturePath="/Game/red.red",TransformInMeters=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=4.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),QuadSizeInMeters=(X=3.000000,Y=3.000000),DeltaRotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),TextureOffset=(X=0.000000,Y=0.000000),TextureScale=(X=1.000000,Y=1.000000),bNoAlphaChannel=False)
XrApi=OVRPluginOpenXR
ColorSpace=P3
ControllerPoseAlignment=Default
bSupportsDash=True
bCompositesDepth=True
bHQDistortion=False
PixelDensityMin=0.500000
PixelDensityMax=1.000000
+SupportedDevices=Quest2
SuggestedCpuPerfLevel=SustainedLow
SuggestedGpuPerfLevel=SustainedHigh
FoveatedRenderingMethod=FixedFoveatedRendering
FoveatedRenderingLevel=Off
bDynamicFoveatedRendering=True
bSupportEyeTrackedFoveatedRendering=False
bFocusAware=True
bLateLatching=False
bRequiresSystemKeyboard=False
HandTrackingSupport=ControllersOnly
HandTrackingFrequency=LOW
bInsightPassthroughEnabled=False
bAnchorSupportEnabled=False
bBodyTrackingEnabled=False
bEyeTrackingEnabled=False
bFaceTrackingEnabled=False
bDeploySoToDevice=False
bSupportExperimentalFeatures=False
2 Replies
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- nu23.devExplorer
Was able to get the MetaXR plugin working by reinstalling Unreal. Splash screen still not displaying. Currently running:
Unreal 5.1.1
MetaXR-5.1-v49_20230131-144410 plugin V1.81.10
Open XR plugin V1.0 - nu23.devExplorer
Works with these MetaXR settings!
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
bAutoEnabled=True
+SplashDescs=(TexturePath="/Game/red.red",TransformInMeters=(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=4.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)),QuadSizeInMeters=(X=3.000000,Y=3.000000),DeltaRotation=(X=0.000000,Y=-0.000000,Z=0.000000,W=1.000000),TextureOffset=(X=0.000000,Y=0.000000),TextureScale=(X=1.000000,Y=1.000000),bNoAlphaChannel=False)
XrApi=OVRPluginOpenXR
ColorSpace=P3
ControllerPoseAlignment=Default
bSupportsDash=True
bCompositesDepth=True
bHQDistortion=False
PixelDensityMin=0.500000
PixelDensityMax=1.000000
+SupportedDevices=Quest2
SuggestedCpuPerfLevel=SustainedLow
SuggestedGpuPerfLevel=SustainedHigh
FoveatedRenderingMethod=FixedFoveatedRendering
FoveatedRenderingLevel=Off
bDynamicFoveatedRendering=True
bSupportEyeTrackedFoveatedRendering=False
bFocusAware=True
bLateLatching=False
bRequiresSystemKeyboard=False
HandTrackingSupport=ControllersOnly
HandTrackingFrequency=LOW
bInsightPassthroughEnabled=False
bAnchorSupportEnabled=False
bBodyTrackingEnabled=False
bEyeTrackingEnabled=False
bFaceTrackingEnabled=False
bDeploySoToDevice=False
bSupportExperimentalFeatures=False
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- Horizon Developer Support
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