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Virtual-Mente's avatar
5 years ago

Oculus Quest Guardian drops 50% performance

I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables.

Anyone knows why?

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  • Incredible that they have not created a Guardian system that does not affect performance.
  • shiltin's avatar
    shiltin
    Honored Guest
    I was looking through my code to figure out why fast headset movement was triggering huge frame drops.  I didn't see anything in the code, by chance I noticed it was when guardian was activated.  This needs to be fixed or people will set it at the lowest setting so guardian doesn't get triggered.
  • Soncan's avatar
    Soncan
    Honored Guest
    I'm developing a game in Unity, and I have the same problem, when the guardian system is activated, the fps drop considerably.


  • I was having several issues with my proyect in Oculus Quest, and now I found that the problem is the Guardian. When my controller touch it, and it shows, my frames drop from 70fps to 35 fps... I turned it off and now I have 70fps stables.

    Anyone knows why?


    You might want to submit a bug report, for Oculus to take note and assign it to be fixed.