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JSaueressig
9 years agoHonored Guest
Oculus UE4 Multiplayer - Moderated Rooms
Hello,
I am working on an Unreal Engine 4.13.1 project and I am trying to get Oculus Multiplayer integrated. In OnlineSessionInterfaceOculus.cpp Oculus has a comment that says "// For now, finding sessions will only work with moderated rooms".
I was using "SEARCH_PRESENCE" for presence sessions, but I got a warning from Oculus' code that said: "LogOnline:Warning: Oculus: Only Moderated Room searches supported. Set(FName(TEXT("OCULUSMODERATEDROOMSONLY"), true, EOnlineComparisonOp::Equals) to your QuerySettings".
What are moderated rooms exactly and how do they differ from presence rooms? Is there anything special I need to do when creating rooms to make sure the sessions are visible when they are "moderated rooms"? I am curious to see if anyone else out there is working on multiplayer Oculus games and what their results have been thus far.
Thanks,
Jacob S
- Our documentation is a little lacking on moderated rooms right now. A moderated room is basically a public room that anyone can join. They always stick around and are not owned by any one player. (So if everyone leaves the moderated room, they'll still exist and won't be destroyed unlike normal rooms.) They can only be created through the Graph API:
POST: https://graph.oculus.com/room_moderated_create?max_users=<max_users>&access_token=<app_secret_acces_token>;
After that, you'll be able to find the moderated rooms. We doesn't have presence session in Oculus.
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- brian_jewExpert ProtegeOur documentation is a little lacking on moderated rooms right now. A moderated room is basically a public room that anyone can join. They always stick around and are not owned by any one player. (So if everyone leaves the moderated room, they'll still exist and won't be destroyed unlike normal rooms.) They can only be created through the Graph API:
POST: https://graph.oculus.com/room_moderated_create?max_users=<max_users>&access_token=<app_secret_acces_token>;
After that, you'll be able to find the moderated rooms. We doesn't have presence session in Oculus. - Reloader_Explorer
Any news on this?
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