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mouse_bear
7 years agoRetired Support
Oculus Unreal Integration - v1.38 (06/21/19)
Version 1.38 of our integration for Unreal Engine 4.22 has been released!
For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.
You can grab the latest version of the Oculus UE4 Source here:
More information about this release can be found here.
New Features
- Added Mixed Reality Capture support for Oculus Quest.
Integration Changes
- Updated the Oculus Unreal Integration to 1.38.
API Changes
- Renamed the
TiledMultiRessetting toFixedFoveatedRendering.
Bug Fixes
- Miscellaneous bug fixes and performance improvements.
Known Issues
- A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
- Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
5 Replies
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- motorsepStart Partner@NinjaGaijin
Any ETA for 4.22.3 with 1.38 Integration to appear on Oculus github ?
Also wondering if Audio SDK 1.38.0 and Platform SDK 1.36.0 will make it into 4.22.3 Integration release.
Thanks - motorsepStart PartnerI wonder what does this mean ? (got it from the dev blog)
- Added support for Equirect compositor layers
@NinjaGaijin ^^ - Pinworm45ProtegeI'm having some issues with this update. If I add the plugin to the specific project, it works, but if I put it in the unreal plugins area to use with any project, it won't work - I get a request to recompile from source.
Not the end of the world I guess. What's a bigger issue is that when a project is closed and opened again, the sequence will not work. They all need to be remade, the visemes/morphs outputs nothing until they're rebuilt.
Any ideas?
Edit: Here's sample video. I use my own function for the sequence but it happens even in example project with no edits.
https://streamable.com/vu5b1
Edit2: @NinjaGaijin
This problem also happens in packaged games, IE packaged games will not work (it fails to compile).
There's a few areas with logs so I will collect some logs and update those here - I will do that tonight as I have a busy day. - motorsepStart Partner@NinjaGaijin By chance, any news on 4.22.3 + Integrations ?
- winning777MemberAlso wondering on this integration since ue4 4.22.3 fixed oculus memory leaks but is still on oculus sdk 1.37...
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