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mouse_bear
7 years agoRetired Support
Oculus Unreal Integration - v1.39 (07/26/19)
Version 1.39 of our integration for Unreal Engine 4.22 has been released!
For more information, see our Unreal Engine Developer Guide.Note: You must log into a subscribed GitHub account first, otherwise you will get a 404 error from the link below.
You can grab the latest version of the Oculus UE4 Source here:
More information about this release can be found here.
New Features
- Full Support for Vulkan graphics API on Android devices, including:
- Mixed-Reality Capture (MRC)
- MSAA
- Multiview
- Fixed-Foveated Rendering (FFR)
Integration Changes
- Updated the Oculus Unreal Integration to 1.39.
Known Issues
- A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
- Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
5 Replies
Replies have been turned off for this discussion
- motorsepMember@NinjaGaijin Did you guys ever get my bug report showing that FFR is not supported on Go and GPU particles crash UE4 app using Vulkan on Go ?
- motorsepMember@NinjaGG Have you guys had a chance to look into this issue? Both Go and Quest running Vulkan experience crash with GPU particles using Cascade
- MC2_ComunicazioHonored GuestI don't know how to delet a post.
- NeontopHeroic Explorer@NinjaGG what about v 1.40 ?
- MaxArchHeroic Explorer@NinjaGG any idea when the latest (1.40?) integration for UE 4.23 will be released?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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