Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
littletiger001's avatar
littletiger001
Honored Guest
10 years ago

Oculus-VR / Unreal Engine / tree / 4.12-ofr. In materials, it was encountered such a problem?

I ran but found that the material could not be loaded and the material situation of abnormal, someone encountered such a problem?

2 Replies

Replies have been turned off for this discussion
  • Many standard PC materials (such as decals, screen-space reflection, occlusion, and scattering) won't work with the forward renderer because they use gbuffers. Unfortunately, we aren't able to support most of those right now, but you may be able to rework some of them to function again. If you use a mobile project, most of the features should work.

  • vrdaveb said:

    Many standard PC materials (such as decals, screen-space reflection, occlusion, and scattering) won't work with the forward renderer because they use gbuffers. Unfortunately, we aren't able to support most of those right now, but you may be able to rework some of them to function again. If you use a mobile project, most of the features should work.



    Thank you for your answer, I understand, and we adapt.