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V4C38's avatar
V4C38
Honored Guest
2 years ago

OculusXR Hand

I’m facing two issues with hand tracking when using the MetaXR plugin (v68, also present in previous versions):

1) GetSocketLocation() on the OculusXRHand Component does not return a value in an Android build.
It does provide a valid and accurate value in PIE, but not when built to Android.
Additionally, any OculusXRHand component spawned at runtime also doesn't function in Android builds.

2) OpenXR GetMotionControllerData() does not return valid data
All field just return the default struct values.

 

This means I cannot get any Bone locations from Handtracking in a packaged Android build?
Does anyone have a workaround for this? I would prefer to not use the OculusXRHand at all and just use the OpenXR data directly (as in point 2).

 

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  • MetaStoreHelp's avatar
    MetaStoreHelp
    Community Manager

    Hi there,

     

    Thanks for posting into our forum. We can see you're having some trouble while using MetaXR, and we'd like to point you to the best place to find resources to assist you. You can find all the resources you'll need on our Developer's Support page.

     

    Have a great day!