Forum Discussion
vrmobility2
3 years agoExplorer
OculusXRPAsstroughLayer
Hi, Is there anybody who succeeded using AR with Unreal Engine 5 ? As far as I see from the Unreal forums as well as from youtube, there is pretty much nothing on it. For example, look...
dario.maciel
3 years agoStart Member
using oculus branch github, use the VR template to test it
1 - put a passthrough layer on the vr pawn
2 - set it to reconstructed and underlay
3 - delete the sky environment and the walls, so the scene can have transparency
4 - enable passthrough on the meta XR plugin on project settings
package the apk and test it on the meta quest (ensure the developer mode is on, sideload it via sidequest)
I made it work here, no problems at all
- vrmobility23 years agoExplorer
Hi !
Sorry for the long answer delay.I finally got it to work a few weeks ago.I took the MetaXR plugin for 5.2 from the Meta branch and put it as a plugin inside a 5.2 project using the regular branch from Unreal (The 5.2 MetaXR plugin was not available yet at the time).What made the difference for me is to fix all errors in the Meta XR Tools menu ->Meta XR Performance window.I did not retry it for 5.1 but I believe the same error\fixes in 5.1 would work as well.
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