Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
spyro's avatar
spyro
Expert Protege
11 years ago

Official game template from Oculus?

Hi,

I wonder why Oculus isn't providing some basic game templates (1st and 3rd person) specifically preconfigured for VR purposes. This could contain

- Carefully tweaked post processing and basic settings (see viewtopic.php?f=60&t=9526)
- Custom camera controller
- Deactivated Y axis in 1st person (only headtracking for looking up and down)
- Locomotion with as little acceleration as possible
- Visible camera bounds when approaching the limits of the camera's view frustum (like in Titans Of Space)
- Correct framerate settings
- Blueprint for displaying stats and debug messages in the center of the screen (instead of the non-visible right edge)
- Maybe a simple 3D Hud implementation
- Dynamic resolution/details for maintaining framerate
- Preconfigured Anti-Aliasing options
- Default button configuration for camera recentering (along with a short fade-over-black animation)
- Default button/sidetap for switching the active user profile
- (A basic avatar body implementation with positional tracking support)
- (Preconfigured audio options for headphones / binaural audio)
...

In short: A very basic implementation of their best-practice principles.

spyro

8 Replies

Replies have been turned off for this discussion
  • Most of these sounds more like things Unreal would supply. Oculus already supplied the SDK, they shouldn't need to delve into company's tech which gets updated independently.
  • spyro's avatar
    spyro
    Expert Protege
    Honestly, I don't really care who of them two does that. Oculus are the ones who know WHAT has to be done, Epic (hopefully) knows HOW to achive it. The both say that they are 'actively working together'. So they should here.

    At the moment, hundreds of developers all run into the same type of problems. Oculus should do more to establish a certain standard regarding the most basic implementation.

    spyro
  • I would love basic 1st and 3rd person rift templates. If there doesn't end up being any official rift templates I would imagine someone will make some decent ones for the marketplace at some point.
    Did you happen ask anyone from Epic if they plan on making any?

    edit: I didn't notice mitchemmc updated the templates for the dk2. I am going to try the first person one later on. though one with everything you mentioned would be great.
  • Someone posted a Rift Template for UE4 on here. I loaded it up today. Lots of useful stuff and it saved me some setup time.
  • Anonymous's avatar
    Anonymous
    "spyro" wrote:
    Honestly, I don't really care who of them two does that. Oculus are the ones who know WHAT has to be done, Epic (hopefully) knows HOW to achive it. The both say that they are 'actively working together'. So they should here.

    At the moment, hundreds of developers all run into the same type of problems. Oculus should do more to establish a certain standard regarding the most basic implementation.

    spyro

    I want to show my support for this also. The SDK gets updated often. UE4 gets updated even more often. If there where an official template that followed these updates it would be good for new and old developers.
  • Sippolo's avatar
    Sippolo
    Honored Guest
    I contacted support about it but still got no response.
    On the latest developer guide from the dev center you can find this on page 5:

    Unreal Engine 3 & 4 integrations are also available as a separate package from the Oculus Developer
    Center. You will need a full UE3 or UE4 license to access the version of Unreal with Oculus integration.
    If you have a full UE3 or UE4 license, you can email support@oculus.com to be granted download
    access.


    I wonder what those packages are all about and why I don't see anybody talking about it?
    They are not in the Download section so I wrote to Support last week and still waiting for an answer, I suppose they would be granting developers access to their private GitHub repositories where the packages are?
    I am developing a third person game, just received my dk2 last week (it's awesome but I also had to order third party adaptor rings because of my 71 IPD) and really really hoped a third person template would have been provided by Oculus...didn't want to waste useful time hence was waiting to integrate dk2 support in hoping that one would be provided soon enough.
    It's surprising how third person view is getting so little love even from the community, I really believe it deserves a lot more than this for VR.


    EDITED: Nevermind the github repository, was too lazy to notice that it's posted on the first thread of this subforum. Still, the lack of official templates remains.
  • Burns's avatar
    Burns
    Honored Guest
    Maybe they think it's too early for a template and Oculus doesn't want to kill inovation, we are just starting exploring. Probably someone is going to come up with better thinks on there own.