Forum Discussion
Anonymous
6 years agoOnline *** Oculus Interface Ptr Private?
The file OnlineSubsystemOculus.h contains FOnline***OculusPtr objects, but they're private and the accessor methods return the parent IOnline***Ptr object. Is the functionality defined in those classe...
Anonymous
6 years agoI discovered there is another way to downcast, which is listed in the official documentation
https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/SmartPointerLibrary/index.html
And I saw this on the page where someone implemented spatialization in voip and this will compile, but intellisense doesn't recognize it. (Update - I had to delete and regenerate the binaries for intellisense to work)
https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/SmartPointerLibrary/index.html
And I saw this on the page where someone implemented spatialization in voip and this will compile, but intellisense doesn't recognize it. (Update - I had to delete and regenerate the binaries for intellisense to work)
auto oculusVoiceInterface = StaticCastSharedPtr<FOnlineVoiceOculus>(VoiceInterface);Quick Links
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