Forum Discussion
GRADGR
8 years agoProtege
Orientation + Re-Orientation Issue
- The app must reset the user’s orientation if the user removes the headset and puts it back on.
- Oculus Go specific: While on menus prior to gameplay, removing the headset and putting it back on reorients the user's point-of-view 90 degrees left of the main menu. This also appears to be the default Main Menu view on boot.
- The app must reset the user’s orientation if the user selects **Reorient** in the Universal Menu.
- Oculus Go specific: While on menus prior to gameplay, selecting Reset View reorients the user's position 90 degrees left of the main menu. This also appears to be the default Main Menu view on boot.
We actually dont know how to handle these situations, is there an Event to Fire, to handle WornOff,On States and Re-Orient from Univeral Menu ?
Can someone share his BP logic on this? Thank you!
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- GRADGRProtegeCan someone please help on this? Thank you!
- GRADGRProtege@imperativity
(sry did not test aussieburger's advice yet, i was away)
I will test today!
As for Orientation :smile:
VRC.Mobile.Functional.6
VRC.Mobile.Functional.7
Should i Tick (from Pawn) whether is on/off ? isn't there any Event to call ?
Can you please provide BP guidance for this, as i could't get it to work for both VRC issues..
Also
https://forums.oculusvr.com/developer/discussion/69247/gearvr-crash-on-input-except-when-oculus-gearvr-home-is-uninstalled#latest
-is this resolved by this method? i still got crash on gear vr
Thank you! - GRADGRProtegeOk we'll wait for your answer.
Thank you for help!
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