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Fladeboe
6 years agoHonored Guest
OVR Lip Sync Replication
I'm really enjoying using the OVR lip sync system. Its amazing. But I'm confused as it seems to be made for social presence, yet I can not get it to work correctly in multiplayer. I have scoured the i...
Fladeboe
6 years agoHonored Guest
I got it working by passing the morph targets to the server then clients. I'm still not sure this is correct way to do it. It seems expensive, but replication is not set to reliable. It seems unstable from the server side, as I've had a couple crashes (but that could be entirely something else). I will update this if I discover anything further. First BP is the set up. Only Start the lip sync from a locally controlled. 2nd BP is how I handled passing morph values to everyone else. Cheers
Edit: crash is definitely caused by this method. Working on a fix...
Edit: The crash is caused by using the OVR component in my pawn. When placed in the world seperate from the pawn there doesn't seem to be a problem. But when attached to the pawn there is (memory allocation errors, something about Opus Repacketizer?). I am using the VR expansion plugin pawn. I will continue to work on it and update this thread in case anyone has a similar issue.
Edit: crash is definitely caused by this method. Working on a fix...
Edit: The crash is caused by using the OVR component in my pawn. When placed in the world seperate from the pawn there doesn't seem to be a problem. But when attached to the pawn there is (memory allocation errors, something about Opus Repacketizer?). I am using the VR expansion plugin pawn. I will continue to work on it and update this thread in case anyone has a similar issue.
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