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elettrozero
6 years agoHonored Guest
OVRLipSync Playback Sequence only works once.
It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequence again to make it work.
Could be something on my side or is it a bug that any other noticed?
Could be something on my side or is it a bug that any other noticed?
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- sbin_unrealHonored Guestme too! Unity AudioSource has a method called "GetData()", but UE4 has not, How to get the Audio Samples data in UE4?
- CytokinetikHonored Guest
elettrozero said:
It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequence again to make it work.
Could be something on my side or is it a bug that any other noticed?
The problem is only to do with the audio file itself. If you try with different wavs it will work fine, although I am not sure what the encoding needs to be itself....
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