Forum Discussion
elettrozero
7 years agoHonored Guest
OVRLipSync Playback Sequence only works once.
It may sound strange but I can make work the Canned Playback example only by generating a new Sequence. If I close the project and open it again it doesn't work any longer and must generate a new Sequ...
sbin_unreal
6 years agoHonored Guest
me too! Unity AudioSource has a method called "GetData()", but UE4 has not, How to get the Audio Samples data in UE4?
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