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motorsep
9 years agoMember
OVRLipSync plugin is out for UE4
https://github.com/ChairGraveyard/ovrlipsync-ue4
I am sure it's still raw, but better than nothing. Perhaps Oculus can help that fella to make it better and optimize for Gear VR ? :)
I'd love to have my NPCs talk with lip sync ;)
I am sure it's still raw, but better than nothing. Perhaps Oculus can help that fella to make it better and optimize for Gear VR ? :)
I'd love to have my NPCs talk with lip sync ;)
6 Replies
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- vrdavebOculus StaffSorry, the audio team is not planning to port OVRLIPSYNC to UE4 for at least a month or two. We will let you know when it happens.
- vrdavebOculus StaffI've reached out to ChairGraveyard. Our audio team would love to chat if you have his/her contact info.
- n00854180tExplorerHey guys, ChairGraveyard here.
I've gone ahead and made an example project to show how to use the UE4 version of the plugin (quite straightforward, see example images below): https://github.com/ChairGraveyard/ovrlipsync-example
The project has an example mesh to see it in action, and should work out of the box.
VisemeGeneratActor event graph setup:
SetMorphTargets function:
MorphIdxToNames array:
As long as the mesh has the appropriate morphs as listed above, it will work decently well. I'm sure there are things I'm doing wrong, and bug reports are welcome! - motorsepMemberWhat about drawn phonemes? (as opposite to skeletal mesh based phonemes)
- motorsepMember@vrdaveb
Is this coming to 4.13 by chance? While community plugin is cool, it doesn't allow to use audio to drive NPCs lips (and I don't think this feature is coming into community plugin) - vrdavebOculus StaffSorry, the audio team is prioritizing other work at the moment.
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