Forum Discussion
Ice18.Studios
7 months agoExplorer
Packaging big apps (OBB size limit)
Hello ! We're trying to package our VR app, which contains a lot of MetaHumans Facial animations. Until recently, we had no issues, but since I've added some more animations, I'm no longer able...
RiverExplorer
3 months agoStart Partner
Ideas ... not an expert with Unreal yet.
I have seen apps that were more than 9 gig in size. Clearly more that two 4 gig's. With Unity (yea, I think related) I use addressables. I have never done this with Unreal. Unreal has PAK and DLC that can be configured to download additional content at runtime.
I googled 'does unreal have the equivalent of addressables?' and got what could be helpful?? And got back a PAK and DLC reply.
It is a pain to do, but it might solve your problem.
Clearly the better solution would be to generate more OBB files. But I don't think that Android allows it.
And 2 seems to be the Android limit. The main, and a patch obb. So you will have to download at runtime.
- Ice18.Studios3 months agoExplorer
Chunk Downloader is the closest equivalent to Unity's Addressables.
That's what I've used to download content at runtime.
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