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Anonymous's avatar
Anonymous
3 years ago

Packaging Error "class is not mapped when saving"

I periodically get a packaging error that only occurs on child blueprints.

 

It causes an unrecoverable assertion:

Assertion failed: !Export.ClassIndex.IsNull() [File:C:/OUE/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3807]
Export SKEL_ZombiePC_C /Game/XXXXXX/Zombie/ZombiePC.Default__SKEL_ZombiePC_C class is not mapped when saving /Game/XXXXXXXXX/Zombie/ZombiePC
UE4Editor-Win64-DebugGame.exe has triggered a breakpoint.

 

I can typically relaunch and repackage without issue.

 

It has happened on multiple child blueprints.

 

Thanks for any help

 

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