Forum Discussion
hugoar
2 years agoProtege
Passthrough with Unreal Engine 5.1.1. underlay
Hello I try to setup a simple AR project that runs on PC with Oculus Link on a Quest Pro with a passthrough background and 3D objects over it. I have followed the official documentation https://devel...
hugoar
2 years agoProtege
Yes I am using a Quest Pro.
I had an issue like that once. Passthrough need alpha. you have to check that in your project setting.
- LeeBlue1812 years agoExplorer
hugoar wrote:Yes I am using a Quest Pro.
I had an issue like that once. Passthrough need alpha. you have to check that in your project setting.
Hey - found that out also ... allow alpha through tonemapper / rendering post processing options... is your performance using passthrough also really bad? Used PT and Spacial Anchors wirh Quest2 already and it was a lot better... any hints to improve?
- CasualCapybara2 years agoExplorer
This worked for me! Thank you so much!
There was nothing in any Meta tutorial or documentation that mentions that you need to allow alpha through tonemapper in the Rendering > Post processing settings to be able to see objects in passthrough!
I spent hours trying to figure out why my objects appeared in the editor, but not in passthrough on my Quest 3 and this finally worked for me.
Cheers! 😀
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