Forum Discussion
hugoar wrote:Yes I am using a Quest Pro.
I had an issue like that once. Passthrough need alpha. you have to check that in your project setting.
Hey - found that out also ... allow alpha through tonemapper / rendering post processing options... is your performance using passthrough also really bad? Used PT and Spacial Anchors wirh Quest2 already and it was a lot better... any hints to improve?
This worked for me! Thank you so much!
There was nothing in any Meta tutorial or documentation that mentions that you need to allow alpha through tonemapper in the Rendering > Post processing settings to be able to see objects in passthrough!
I spent hours trying to figure out why my objects appeared in the editor, but not in passthrough on my Quest 3 and this finally worked for me.
Cheers! 😀