Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
CharlesVsWorld's avatar
CharlesVsWorld
Honored Guest
7 years ago

Performant mobile AA suitable for text and images.

Hello all,

I'm using the 4x MSAA setting for an Oculus Go project in Unreal 4.19. It works well for geometry however it doesn't affect images or text the way something like FSAA would. Are there any solutions around?

My app is productivity based so includes plenty of images with text. It's a pretty narrow case but produces extremely shimmery results. My understanding is that you must use a post-process volume to activate FSAA but it doesn't work for me on the Go.

Surely someone else has wrestled with this?

Thanks