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hugoar
2 years agoProtege
PokeAHole shader (passtrough)
Hello I am trying to use the pokeahole shader that can be found in the Meta Xr plugin content. I wanted to do a window on reality. I have apply the pokeahole shader on a plane, I have the passtrough on my vrpawn but the shader does not thing. I have tried different opacity value.
What do I need to make it work?
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- hugoarProtege
I come back to that problem. does anybody manage to apply passthrough to a specific object with PCVR?
the documentation is simple :
material with transluscent, unlit, opacity 1 and write only alpha true.
this doesnt work for me. any solution?
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