Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
hugoar's avatar
hugoar
Protege
2 years ago

PokeAHole shader (passtrough)

Hello I am trying to use the pokeahole shader that can be found in the Meta Xr plugin content. I wanted to do a window on reality. I have apply the pokeahole shader on a plane, I have the passtrough on my vrpawn but the shader does not thing.  I have tried different opacity value.
What do I need to make it work?

1 Reply

Replies have been turned off for this discussion
  • I come back to that problem. does anybody manage to apply passthrough to a specific object with PCVR?

    the documentation is simple :
    material with transluscent, unlit, opacity 1 and write only alpha true.

    this doesnt work for me. any solution?