Forum Discussion
GeorgeCristianT
10 years agoExplorer
Positioning issues with Unreal4.1.1 + DK2 1.3 on Windows 10
Hi, In Unreal 4.11.1 the VR preview is having some issues. The following happens: The camera position on the Z axis is really low, almost at ground level When I am rotating my head horizontall...
diogofigueiredo
10 years agoProtege
The whole camera system has been reworked for UE4.11, and it really broke some functionality. There's a workaround, though.
1 - Open your character's blueprint, select the tab "viewport" and select the camera. Then uncheck "lock to hmd".
2 - The camera is behind the capsule by default. Move it forward to be exactly in the middle of the capsule (0,0 in the XY plane).
3 - Set camera height (Z value) to correct eye level if it's a sitting experience, or move it to ground level (negative half height of capsule) and create a "set tracking origin - floor" node if it's a standing experience.
4 - Buy me a beer if it works for you. I went through a lot of trouble to solve this problem. :)
Edit: this seems to be a problem with DK2s only. Maybe that's why artyom17 wasn't able to reproduce it.
1 - Open your character's blueprint, select the tab "viewport" and select the camera. Then uncheck "lock to hmd".
2 - The camera is behind the capsule by default. Move it forward to be exactly in the middle of the capsule (0,0 in the XY plane).
3 - Set camera height (Z value) to correct eye level if it's a sitting experience, or move it to ground level (negative half height of capsule) and create a "set tracking origin - floor" node if it's a standing experience.
4 - Buy me a beer if it works for you. I went through a lot of trouble to solve this problem. :)
Edit: this seems to be a problem with DK2s only. Maybe that's why artyom17 wasn't able to reproduce it.
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