Forum Discussion
GeorgeCristianT
10 years agoExplorer
Positioning issues with Unreal4.1.1 + DK2 1.3 on Windows 10
Hi, In Unreal 4.11.1 the VR preview is having some issues. The following happens: The camera position on the Z axis is really low, almost at ground level When I am rotating my head horizontall...
KrisRedbeard
10 years agoExplorer
diogofigueiredo said:
1 - Open your character's blueprint, then go to the "viewport tab", select the camera and uncheck "Lock to HMD"
If you want to keep using lock to HMD, add a scene component to you character to the location you wish your camera to be based. This could be a floating point in space (such as diogofigueiredo describes) or attached to a mesh.
Once you have your scene component location assigned, attach your camera to that.
Best of both worlds.
This is how I solved the issue with the 4.11 preview anyway.
I assume it works with 4.11.x release.
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