Forum Discussion
drooer
2 years agoExplorer
Previously working .apk now crashes upon launch on Oculus Quest 2 without any changes made
Problem: - Meta Quest Developer Hub (.apk built from Unreal Engine 5.0.3) crashes upon launching. - App launch was working fine 6 hours before my Oculus was left switched on unattended (went to bed...
- 2 years ago
Hi guys,
so, the issue was indeed caused by the hand tracking and I did manage to resolve the issue.
In the end I moved everything up to 5.1.You then need to disable the Oculus plugin (which is now depricated and is the source of the problem).Download and install the new Meta XR plugin which you can find here...
https://developer.oculus.com/downloads/package/unreal-engine-5-integration/
And your project should now work and your hand tracking should be restored.
Another benefit of this is that you can now use Hand Tracking V2 which wasnt supported under the old OculusVR plugin.
Hope this helps someone!
Dave
drooer
2 years agoExplorer
Hello chakri_xr , yes! I am using the handtracking feature. Could you please tell me what you did to resolve that issue
chakri_xr
2 years agoExplorer
Unfortunately, turning off Hand Tracking worked for me. There's a setting in project settings - plugins- OculusVR which allows to set OpenXR settings.....you have to revert it to Oculus Open XR and remove all blueprint nodes like "isHandTrackingEnabled", or what ever functions you are using on OculusHand (Also remove OculusHand Components from Pawn). This worked for me but fortunately my app doesn't need Hand Tracking. Please Do let me know if anything works for you apart from this
- drooer2 years agoExplorer
I think I could compromise on the handtracking feature for this project. thank you so much for this, will give it a go and let you know if it works!
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