Forum Discussion
marcoboy
12 years agoHonored Guest
Problem with UDK Emissive materials?
Hi all, I seem to have some problems with emissive materials on the Oculus Rift version of the UDK (UDK-2013-09 version). What ever I do, the emissive materials seems to "blow through" and all t...
unity2k
12 years agoHonored Guest
"marcoboy" wrote:
Email sent! Today I DID manage to narrow it down to possible DX11 issue, because the defect won't show up on DX9. But I need to use the DX11 for my game environment.
Marcoboy, I've noticed a performance hit when using DX11, much to my surprise, and I need to work with DX11 too. Please, if you could, run some performance comparisons using both DX9 and DX11. I'd like to know if others are seeing this too. FInally, try your tests in engine, in game, in Oculus, even try it with the UDK authoring window closed. Thanks.
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