Forum Discussion
PiroKun
5 years agoProtege
Quest 2 max gpu level fixed to 3 on ue4.25.3?
UE4.25.3 Oculus last build
While testing the power of quest2 on a clean project (just loading assets to scene in a new project) i noticed that in ovr metric tools overlay, the gpu level keep stuck at 3 in the cases where the fps drops far below 72. I tried to force it to 4 in the plugin and with the "Set CPU and GPU levels" node, but nothing worked.
Does anyone else have this problem?
oh, and dynamic FFR isn't working either.
While testing the power of quest2 on a clean project (just loading assets to scene in a new project) i noticed that in ovr metric tools overlay, the gpu level keep stuck at 3 in the cases where the fps drops far below 72. I tried to force it to 4 in the plugin and with the "Set CPU and GPU levels" node, but nothing worked.
Does anyone else have this problem?
oh, and dynamic FFR isn't working either.
1 Reply
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- SilweriExplorerShould there be level 4 for GPU? I thought there are 4 levels for CPU and 3 levels for GPU.
That might be the same problem then as what I'm facing on Unity. My Quest2 GPU won't go over level 3 and fps is dropping to 62-64fps range on the same project that is running full 60fps on Go
https://forums.oculusvr.com/developer/discussion/94179/optimizing-unity-build-for-quest-quest2/p1?new=1
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