Forum Discussion
PDubulous
2 years agoMember
Quest 2 not initializing in UE 5.3.2
I have UE 5.3.2, the Meta XR Plugin v60, the Oculus App (No Dev Hub) running, the headset in dev mode and I've tried both the Oculus cable and AirLink. The headset it showing up in Unreal, and all t...
- 2 years ago
Turns out I just needed to update my system drivers. I uninstalled and reinstalled my USB Host Controller as well and bam, it's all working again. Lumen and Nanite goodness in an open world VR playground.
cookiejar2
2 years agoProtege
Could you please elaborater on the "I uninstalled and reinstalled my USB Host Controller" part? What exactly did you do there? (I'm also getting the "EnumProperty FOculusXRFaceState::DataSource is not initialized properly ..." error) when trying to migrate a perfectly fine 4.27.2 project to 5.3.0 (oculus src-build).
PDubulous
2 years agoMember
Sure thing cookiejar.
Quest 2 suddenly stopped recognize USB-3 : r/OculusQuest (reddit.com)
If you go down to the oculus support response, you'll see a long post about USB3 not working. The Oculus app said mine was good to go, but it was never connecting properly to Unreal. That was on a completely fresh install and reset machine and Quest.
And I wasnt even doing any Android stuff. Purely PCVR.
I ended up going into my device manger and going to the USB section and you'll see the image below. that solved it for me. I see people saying you need to have the device linked at certain times and a whole mess of stuff. All you really need for PCVR is the device linked, the Oculus App running on your PC, and the Meta XR plugin activated in UE (5.3) (with no OpenXR plugins activated). You can even relink everything after you've started Unreal, though it will get super choppy if you start the Oculus Link after you've hit VR Preview.
The only error I get in the UE Output Log right now is a Foveation Profile Error. It doesn't seem to affect anything though.
Good luck!
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