Forum Discussion
bulka-jmulka
2 years agoHonored Guest
Hello, have you found a solution for this problem?
mrmacialke
2 years agoExplorer
I Found Solution! (ノ◕ヮ◕)ノ*:・゚✧
To fix the problem, you need to add a MatchProfile in your BaseDeviceProfiles.ini located in (Your Engine Loc)\Engine\Config\.
- Open BaseDeviceProfiles.ini.
- Find the existing MatchProfile for Meta_Quest_3.
- After the existing entry, paste the following:
+MatchProfile=(Profile="Meta_Quest_3",Match=((SourceType=SRC_DeviceMake,CompareType=CMP_Equal,MatchString="Oculus"), (SourceType=SRC_GPUFamily,CompareType=CMP_Equal,MatchString="Adreno (TM) 740")))
The Quest 3 has a different GPUFamily, so we create a rule to match the Quest 3 profile accurately.
Note: Unfortunately, differentiating between Quest 2 and Quest Pro is tricky since they share the same GPU. I tried adding a rule based on RAM, but no luck so far.
- Starkium2 years agoProtege
I have been unable to get logs off my unreal project on device for a while, perhaps some issues I've been having were that I was having the wrong profile being set on quest 3. I'm going to test this now to see if it helps my distance field issues.