Forum Discussion
01JacksonL
6 years agoHonored Guest
[Quest] Handling client logout events on quitting the application
Hi there, I have a client-server model setup where the Quest is a client, connected to an external dedicated server via an IP connection. I can force the Quest to handle a logout by interacting w...
CosmicStud
5 years agoHonored Guest
I'd like to know this as well. There are no methods to use as callbacks for the application to close. OnDestroy barely makes it out of the force close approach Oculus has currently. Any suggestions? *On Unity
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