Forum Discussion
vrgroupAachen
2 years agoExplorer
Quest3 and UE: Virtual Window/Portal through passthrough into a virtual world
Hello everyone, We're still struggling to get a "window/portal into a virtual world through passthrough" effect working on the Quest 3 with the latest Meta Plugin and Unreal Engine 5.3. There do...
dario.maciel
2 years agoStart Member
I did with custom depth and stencil and it worked for me. I could only see a virtual mesh from within a invisble plane in front of it. Is that what you are looking for?
vrgroupAachen
2 years agoExplorer
Hi! I also tried it with custom depth and stencil, and while it works in Unreal itself, I didn't get it to work on the Quest itself. Did you do it in a post process material, or how did you access the stencil buffer to test?
- dario.maciel2 years agoStart Member
I did a video showing what I did, using the materials and so on. See if it helps.
https://drive.google.com/drive/folders/1muieKT5jXHPgAPrl5AzsAXnqORlKVAIo?usp=sharingāā
Also, I check this on my project and on Meta XR plugin tab (2 images)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 4 months ago
- 5 years ago
- 3 years ago