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artberry
10 years agoExplorer
Question about Entitlement check
Hello
I don't know how to use entitlement check function in the 4.13 unreal engine.
This is the first time to use entitlement check function.
I added to the DefaultEngine.ini
I don't know how to use entitlement check function in the 4.13 unreal engine.
This is the first time to use entitlement check function.
I added to the DefaultEngine.ini
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId="1111111111111111"
and then I edited projectName.build.cs
and then I edited projectName.build.cs
public class RunningJoe : ModuleRules
{
public RunningJoe(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
finally I used verify entitlement function like this.
Is this alright?
thank you
finally I used verify entitlement function like this.
Is this alright?
thank you
- In your Build.cs, also add:
PrivateDependencyModuleNames.Add("OnlineSubsystemOculus");
You don't need OnlineSubsystem in your Public Dependencies since you already have it in your private dependency - Thank you Brian
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