Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
artberry's avatar
artberry
Explorer
9 years ago
Solved

Question about unreal engine 4.12 ofr

Hello there I have a question. I'm developed project with Unreal Engine ofr(oculus forward renderer) 4.12.

My project objects isn't affected shadow of directional light.

I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf

It doesn't work.

How do I enable casting shadow on the object in 4.12 version?

Thank for reading.
  • Realtime shadows are not supported in this experimental branch. You would have to implement them yourself.

1 Reply

Replies have been turned off for this discussion
  • vrdaveb's avatar
    vrdaveb
    Oculus Staff
    Realtime shadows are not supported in this experimental branch. You would have to implement them yourself.