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artberry
9 years agoExplorer
Question about unreal engine 4.12 ofr
Hello there I have a question. I'm developed project with Unreal Engine ofr(oculus forward renderer) 4.12.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading.
- Realtime shadows are not supported in this experimental branch. You would have to implement them yourself.
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- vrdavebOculus StaffRealtime shadows are not supported in this experimental branch. You would have to implement them yourself.
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