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artberry
10 years agoExplorer
Question about unrealEngine-4.11 ofr
Hello.
I developed VR project. I will submit my project to oculus store.
I developed project using unrealEngine-4.11 ofr that released by oculus team.
My project need fog effect. But unrealEngine-4.11 ofr version doesn't support AtmosphericFog.
And so I use ExponentialHeightFog that is supported.
When I used ExponentialHeightFog, My game screen color is turned yellow like screen shot I attached.
Is there any solution? or What Did I Do Wrong?
st
- We used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?
3 Replies
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- vrdavebOculus StaffWe used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?
- artberryExplorerThank you vrdaveb
This problem is solved using 4.12 ofr version.
It works fine.
But I have one more question.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading. - artberryExplorer
vrdaveb said:
We used fog with all the apps we shipped on the forward renderer. My guess would be an issue with your lighting or clear color. Can you compare your settings to this testbed project?
Thank you vrdaveb
This problem is solved using 4.12 ofr version.
It works fine.
But I have one more question.
My project objects isn't affected shadow of directional light.
I fixed ClusteredBasePassRendering.h and ClusteredShadingCommon.usf
It doesn't work.
How do I enable casting shadow on the object in 4.12 version?
Thank for reading.
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