Forum Discussion
zw.1986
2 years agoExplorer
Questions about Oculus Lipsync for Unreal Engine SDK
I currently plan to use Lipsync for Unreal Engine SDK to drive the mouth shape of digital people. I downloaded the OVRLipSync SDK from the official website. This compressed package contains the UE pr...
- 2 years ago
I know how to solve the above problem. I need to right-click the audio and select Generate LipSyncSequence and then put the generated file into the Sequence in the role OVRLipSyncPlayback component, then add your WAV audio file in the Audio component, and then click Play again. The character's mouth rhythm will follow the rhythm of your audio file.
zw.1986
2 years agoExplorer
Regarding this problem, I replaced the original file with another WAV audio file and then ran it and found that the mouth shape was driven. I am not sure whether it was due to inaccurate recognition of Chinese or some other reason. The final result was not very good.
zw.1986
2 years agoExplorer
I know how to solve the above problem. I need to right-click the audio and select Generate LipSyncSequence and then put the generated file into the Sequence in the role OVRLipSyncPlayback component, then add your WAV audio file in the Audio component, and then click Play again. The character's mouth rhythm will follow the rhythm of your audio file.
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