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jp3d.2025's avatar
jp3d.2025
Honored Guest
11 months ago

Reflection Captures are sticking to dynamic objetcs.

Hi, I’m having an issue with reflection captures in Unreal. In the editor, everything looks as expected: when I move a dynamic object through the level, it uses the nearest reflection capture for the fake reflections.

However, when I test the APK on the Quest 3, the reflections seem to stick to the character or object. For example, if the character starts in a red room and moves into a blue room, it still has red reflections.

The strange thing is, sometimes it works correctly — the reflections update as expected.

Any idea what could be causing this?

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