Forum Discussion
SinnStudio
3 years agoExplorer
Render Scale Issue
Hi,
QA has flagged a Render Scale output of 83, failing Meta's 85% requirement.
Our set-up:
- Our device profiles have mobile render Scale set to 0.85.
- On BeginPlay at runtime, we set vr.PixelDensity to 0.85.
- We do not have dynamic resolution enabled or any other relevant settings we're aware of that could influence the Render Scale.
- We're using Vulkan.
- Screen percentage is always 100%.
Strange clues:
If we set pixel density to something low like 0.25, the Render Scale shows 45% in the metrics HUD. If we set it to 1.0, the Render Scale shows 96%.
At least one other dev in the Oculus Start Discord server has reported similar discrepancies with the Render Scale (in one case, they saw the same difference: they set their PD to 1.25 but the RS showed 123%)
Has anyone else encountered this? Is the metrics HUD wrong? Is this a hardware level issue? Engine bug?
1 Reply
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- Ianos_07Protege
Hi SinnStudio ,
We are not using Unreal but Unity 2022.3.7 Urp 14 with Vulkan. also has the same issue. I was wondering if you found an answer yet?
// will set the render scale percent to 96 with a // Eye Buffer Width 1391 // Eye Buffer Height 1584 ((UniversalRenderPipelineAsset)QualitySettings.renderPipeline).renderScale = 1.0f; UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.0f; // will set the render scale percent to 115 // Eye Buffer Width 1670 // Eye Buffer Height 1904 ((UniversalRenderPipelineAsset)QualitySettings.renderPipeline).renderScale = 1.2f; UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.0f; // will set the render scale percent to 115 // Eye Buffer Width 1670 // Eye Buffer Height 1904 ((UniversalRenderPipelineAsset)QualitySettings.renderPipeline).renderScale = 1.2f; UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.2f;Noe the renderdoc capture display 1440x1584 at 96% and 1728x1904 at 115
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