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CHADALAK1's avatar
CHADALAK1
Explorer
12 years ago

Render Texture Problem with Debug mode

The problem I'm having is a render texture scope issue. for some reason in the editor it has no problems



but when i go in debug mode in Visual Studio it does this



anyone know what is happening here??? I'm also using the Oculus Sept. 2013 version of UDK

3 Replies

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  • I've sent an email to our software team to see if anyone has answers.

    I'll post if I hear anything.
  • artyom17's avatar
    artyom17
    Expert Protege
    Try to set screenpercentage to 100 via the following console command: 'scale set screenpercentage 100'. If the issue is gone then this is a known issue that is already fixed in our codebase (will be in the next release of OUDK).
  • That command fixed it 100%! thank you guys for figuring this out ^_^ ... in the meantime, should i do a PostBeginPlay in my Game class for this to keep it fixed till the new release of the OUDK??