Forum Discussion
CHADALAK1
12 years agoExplorer
Render Texture Problem with Debug mode
The problem I'm having is a render texture scope issue. for some reason in the editor it has no problems

but when i go in debug mode in Visual Studio it does this

anyone know what is happening here??? I'm also using the Oculus Sept. 2013 version of UDK

but when i go in debug mode in Visual Studio it does this

anyone know what is happening here??? I'm also using the Oculus Sept. 2013 version of UDK
3 Replies
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- cyberealityGrand ChampionI've sent an email to our software team to see if anyone has answers.
I'll post if I hear anything. - artyom17Expert ProtegeTry to set screenpercentage to 100 via the following console command: 'scale set screenpercentage 100'. If the issue is gone then this is a known issue that is already fixed in our codebase (will be in the next release of OUDK).
- CHADALAK1ExplorerThat command fixed it 100%! thank you guys for figuring this out ^_^ ... in the meantime, should i do a PostBeginPlay in my Game class for this to keep it fixed till the new release of the OUDK??
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