Forum Discussion
essence3d
11 years agoHonored Guest
Rift goes dim when hitting alt+enter
Hi there,
Hey guys,
Im making an "on track" type of experience. Im using Maya. When I export everything (meshes , camera and meshes with joints.nto Unreal Engine 4 (latest build.. lates OVR firmware and SDK im running into some weirdness...
Everything goes totally dim when I activate alt+enter when I start the game, however at certain points in the sim things light up for only brief moments of time.
If I let things run without activating the Rift everything stays good.. and lit. Ive tried to rebuild lightmaps.. assign separate uvs for them, but it doesn't just happen with the Maya imported geometry. If I create a ground cube plane in UE4, UE4 treats it the same way and makes it dim.
It really does drop down to like 12 stops in "photography" lingo.
Do any of you guys have any suggestions as to what I can do to not have this happen? Thank you so much in advance.
Twinkies forever! :)
Hey guys,
Im making an "on track" type of experience. Im using Maya. When I export everything (meshes , camera and meshes with joints.nto Unreal Engine 4 (latest build.. lates OVR firmware and SDK im running into some weirdness...
Everything goes totally dim when I activate alt+enter when I start the game, however at certain points in the sim things light up for only brief moments of time.
If I let things run without activating the Rift everything stays good.. and lit. Ive tried to rebuild lightmaps.. assign separate uvs for them, but it doesn't just happen with the Maya imported geometry. If I create a ground cube plane in UE4, UE4 treats it the same way and makes it dim.
It really does drop down to like 12 stops in "photography" lingo.
Do any of you guys have any suggestions as to what I can do to not have this happen? Thank you so much in advance.
Twinkies forever! :)
7 Replies
Replies have been turned off for this discussion
- opampProtegeJust a guess but try turning dynamic eye adaption off.
*edit
If you mean dim as in comparision to your monitor then it will be due to low persistance.
But turning off eye adaption will stop the varience in brightness. - fasterblasterHonored GuestI'm having the same issue but cannot seem to get it figured out... did you ever get it resolved? Tried turning off adaptive eye (by turning min and max auto exposure to 1) but still nothing.
- fasterblasterHonored GuestOk so after lots of trial and error I think I figured out what was causing my particular issue; posting here in case anyone runs into this. It only happens (at least for me) when the player camera is inside the collision on an .FBX mesh imported from Maya. Turning the collision preset to NoCollision fixed it.
- cyberealityGrand ChampionSorry, I must have missed this. Have you guys tried with the 0.4.3 package?
Can you list your OS and system specs? - fasterblasterHonored GuestYes, I am on 0.4.3 currently, as well as the newest (4.5.1) Unreal Engine. Hope this helps.
Processor AMD FX(tm)-8350 Eight-Core Processor
Manufacturer AMD
Speed 4.0 GHz
Number of Cores 8
CPU ID 178BFBFF00600F20
Family 15
Model 02
Stepping 0
Revision
Video Card AMD Radeon HD 7800 Series
Manufacturer ATI
Chipset AMD Radeon HD 7800 Series
Dedicated Memory 2.1 GB
Total Memory 4.0 GB
Pixel Shader Version 5.0
Vertex Shader Version 5.0
Hardware T & L Yes
Vendor ID 1002
Device ID 6818
Plug and Play ID VEN_1002&DEV_6818&SUBSYS_E241174B&REV_00
Driver Version 14.301.1001.0
Memory 8.2 GB
Operating System Microsoft Windows 8 Professional Edition (build 9200), 64-bit
Service Pack 0
Size 64 Bit
Edition Professional
Version 6.2.9200
Locale 0409
BIOS BIOS Date: 01/23/13 21:27:05 Ver: 04.06.05
Version American Megatrends Inc. FD
Manufacturer American Megatrends Inc.
Date 01/23/13
Display Maximum Resolution 1920 x 1080
Sound Device 1 Realtek High Definition Audio
Driver Version 6.0.1.6767
Sound Device 2 AMD High Definition Audio Device
Driver Version 9.0.0.9905
DVD DTSOFT Virtual CdRom Device
CD DTSOFT Virtual CdRom Device
Drive
Size 931.4 GB
Free 525.0 GB - PatimPatamProtegeThis may be a silly question, but are you using the VR template from the UE forums?
There is a feature in there that dims the scene on purpose when your virtual head collides with objects, it's simply a way to deal with the problem of positional tracking. It can be easily disabled by modifying the blueprints.. - fasterblasterHonored GuestWow yup I certainly am. Good catch.
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