Forum Discussion
OlivierJT
12 years agoExplorer
SCALEFORM STATUS -updated July 11th-
Bonjour ! I have been using scaleform with "oculus UDK" recently... Guess what ? IT'S NOT WORKING ! I cannot render to texture (meaning using a swf as a texture) There is a process, i follo...
OlivierJT
12 years agoExplorer
How to test :
Open OUDK
-New Map : Day map
-New Bsp.
-Rebuild
> inside the temporary map "new packages" "untitled_2"
Create:
-New TextureRenderTarger2d
-New Material (and assigned the TRT2D in it)
Select a face on the bsp
Assign the New material (and assigned the TRT2D in it)
Now Kismet :
-New: event Level Loaded
-New: Action UI OpenGfXMovie
-Assign the Render Texture
-Assign a Swf movie. Select an existing one in UT ( I used udk map ) (in UT3>GFx>UDKFrontEnd)
Launch your new masterpiece...
It's a green face on OUDK
It a texture on all the other UDK.
FRAK ! ^_^
So disappointing...
Open OUDK
-New Map : Day map
-New Bsp.
-Rebuild
> inside the temporary map "new packages" "untitled_2"
Create:
-New TextureRenderTarger2d
-New Material (and assigned the TRT2D in it)
Select a face on the bsp
Assign the New material (and assigned the TRT2D in it)
Now Kismet :
-New: event Level Loaded
-New: Action UI OpenGfXMovie
-Assign the Render Texture
-Assign a Swf movie. Select an existing one in UT ( I used udk map ) (in UT3>GFx>UDKFrontEnd)
Launch your new masterpiece...
It's a green face on OUDK
It a texture on all the other UDK.
FRAK ! ^_^
So disappointing...
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