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VizionVR
10 years agoRising Star
Sculptris OBJ into UE4?
I'm an old pro with Sculptris. The dynamic mesh feature is a great way to quick sketch a model for some down and dirty testing in UE4, but I want to eventually use accurate looking meshes. I can directly import a Sculptris OBJ into UE4 as a static mesh, but it's not pretty (holes, no smoothing). I'm guessing it's because of the necessary retopo during import?
Any ideas on how I can get an accurate looking Sculptris model into UE4? I have ZBrush, but am nowhere near as good as I need to be yet. Pointers are appreciated!
Also, is there an import poly limit? I was playing around, and it seems to be around 20k. Is that correct?
Any ideas on how I can get an accurate looking Sculptris model into UE4? I have ZBrush, but am nowhere near as good as I need to be yet. Pointers are appreciated!
Also, is there an import poly limit? I was playing around, and it seems to be around 20k. Is that correct?
6 Replies
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- cyberealityGrand ChampionI haven't used Sculptris before. I imagine you can get it into Maya (or Maya LT) and then export as an FBX model with the smoothing and everything intact. With Maya, you can also retopologize the mesh so it will perform better in real-time. Hope that helps.
- VizionVRRising StarAny free software or demos that can export as FBX? I tried a search and didn't see anything.
- TwitchmonkeyExplorerBlender can export to .fbx, never used Unreal, so I can't guarantee it will work perfectly, but it's worth a shot. If you have access to it I would encourage taking the time to learn Zbrush, the zclassroom series of videos on the pixologic site is a great way to start. It's a lot like Sculptris, but much more varied in terms of brush options and it has great topology tools like Zremesher and Decimation master to simplify the process of turning a high-poly model into something with good edgeflow and a polygon count that will be usable in a game engine. It also has UV master for automating the UV-unwrapping process, it takes some tweaking to get UVs that are as good as the ones a skilled texturer could create manually, but for a quick and dirty texture map you can mess around with in photoshop, it generally does a decent job. Don't mind to come off as Zbrush PR, but outside of Blender, which I use for creating low-poly base meshes, Zbrush is the only tool I use for modeling and I think it's one of the best.
- VizionVRRising StarThanks Twitchmonkey,
I have Zbrush and have jumped in to mess around a bit. Usually I can wrap my head around a program in a week or two, but the Zbrush UI is downright frustrating to even learn the basics. I'll try again to use the tuts but even those can be confusing when my software version doesn't match theirs.
I'll give Blender a shot and report back if an FBX file will cleanly import into UE4. Thanks again! - VizionVRRising StarTest #1 SUCCESSFUL.
I was able to view my robot creation (I call him B.R.U.T.U.S.) in VR at 100% scale!
I imported my OBJ sculpt into Blender then exported as FBX. Import into Unreal and done.
- cyberealityGrand ChampionNice.
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