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jwise
12 years agoHonored Guest
SDK 4.2 and UE4 4.4.1
Does anyone know if SDK 4.2 is working with UE4 4.4.1? We've been running with the camera drivers alone until hearing verification of compatibility. UE4 4.4.1 interim was supposed to work with SDK 4.1 but we never saw confirmation of this, nor was there mention in the Epic change notes regarding the issue. Maybe this is an issue for the Epic forums? Please advise.
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- GigantoadAdventurerIt's SDK 0.42. Sorry but I keep reading this 4.1 or 4.2 and it's confusing, especially in conjunction with very similiar UE4 version numbers.
I would assume either Oculus would have to provide a custom build of the engine like they did with 0.41. Unless they'll just wait for the next UE4 version which will probably have it included (unless Epic is already too far ahead with development on that one). - OlivierJTExplorerHello everyone,
This is indeed a legitimate question, is UE 4.4.1 is still compatible with OSDK 0.42 and firmware 2.12... ? - LazareHonored Guestyes it is (tested last night)
- jwiseHonored Guest
"Lazare" wrote:
yes it is (tested last night)
Thanks Lazare. With the PC we have the Oculus on being in heavy production we can't risk losing it or Oculus functionality for even a few hours. - GigantoadAdventurerSeems to work with latest firmware, yes. Also seems Oculus is working on 0.42 integration:
https://github.com/Oculus-VR/UnrealEngine/tree/4.4 - jwiseHonored Guest
"Gigantoad" wrote:
Seems to work with latest firmware, yes. Also seems Oculus is working on 0.42 integration:
https://github.com/Oculus-VR/UnrealEngine/tree/4.4
Wish I was willing to return to creating my own builds, but I found that doing so would often disable other plugins due to some unresolvable conflicts that flummoxed me every time. Using official releases though, I feel like I'm behind the curve.
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