Forum Discussion
Anonymous
4 years agoShadows on 4.27
I cannot seem to get CSM shadows working at all. I have tried a stationary directional light with modulated shadeows. I have tried a movable directional light. Has anyone had any luck get...
Anonymous
4 years agoThe above timings are with OpenGL - the following have Vulkan enabled (Support Vulkan checkbox)
(Stationary Directional light with CSM)
Vulkan, Multiview Disabled , Instanced Stereo Disable : left eye busted flickering
Vulkan, Multiview Enabled , Instanced Stereo Disable : 72 FPS
Vulkan, Multiview Enabled , Instanced Stereo Enable : 72 fps
Vulkan, Multiview Disbled , Instanced Stereo Enable, Mobile HDR Enabled : Right eye busted
Vulkan, Multiview Disbled , Instanced Stereo Disabled, Mobile HDR Enabled : ight eye busted
Anonymous
4 years agoI've been in 4.20 for a while doing mobile ue4, CSM results are not great (lots of noise), I was really hoping it would have been improved by now.
I've also started doing test builds for ue5 and can't get shadows to even show up on mobile, I'll do some more digging (I really was hoping not to have to branch the engine again, /sigh).
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 2 years ago