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nickzucc
13 years agoProtege
Simple level just hangs in rift mode (works fine in regular)
Simple level just hangs in rift mode (works fine in regular).
I'm not sure what is going on but a very simple map I created will no longer load in rift mode.
It gets to the red udk front end load screen and just hangs as if it has crashed.
I was messing with some set console commands and modify property nodes.
I cleared everything out of kismet and it still will not load.
The other thing I was doing was playing with lighting, but I ripped all that out as well and ghe level still will not load.
Anyone see similar behavior yet?
Thanks, NickZ.
I'm not sure what is going on but a very simple map I created will no longer load in rift mode.
It gets to the red udk front end load screen and just hangs as if it has crashed.
I was messing with some set console commands and modify property nodes.
I cleared everything out of kismet and it still will not load.
The other thing I was doing was playing with lighting, but I ripped all that out as well and ghe level still will not load.
Anyone see similar behavior yet?
Thanks, NickZ.
5 Replies
Replies have been turned off for this discussion
- nickzuccProtegeI created a default level and the oculus works fine. I then pasted in my kismet scripts and then the oculus hangs.
So there is something in this kismet sequence that is causing the problem.
Anyone care to help figure out what it is? If so take this code and paste it into kismet. I need to rip all these out an plug them in one at a time to find out what is causing the problem.[code]Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_1
Properties(0)=(PropertyName="JumpZ",bModifyProperty=True,PropertyValue="1400")
Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
InputLinks(0)=(DrawY=50,OverrideDelta=11)
OutputLinks(0)=(DrawY=50,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_4'),DrawX=945,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=888
ObjPosY=16
ObjComment="JumpZ"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_1"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_4
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=912
ObjPosY=96
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_4"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqEvent_PlayerSpawned Name=SeqEvent_PlayerSpawned_0
MaxTriggerCount=0
MaxWidth=156
OutputLinks(0)=(Links=((LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_1'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_2'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_0')),DrawY=202,OverrideDelta=11)
VariableLinks(0)=(DrawX=592,OverrideDelta=16)
VariableLinks(1)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_0'),DrawX=662,OverrideDelta=96)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=544
ObjPosY=136
DrawWidth=98
DrawHeight=144
Name="SeqEvent_PlayerSpawned_0"
ObjectArchetype=SeqEvent_PlayerSpawned'Engine.Default__SeqEvent_PlayerSpawned'
End Object
Begin Object Class=SeqVar_Object Name=SeqVar_Object_0
ObjValue=PlayerStart'PlayerStart_1'
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=624
ObjPosY=312
DrawWidth=32
DrawHeight=32
Name="SeqVar_Object_0"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
End Object
Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_2
Properties(0)=(PropertyName="GroundSpeed",bModifyProperty=True,PropertyValue="6000")
Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
InputLinks(0)=(DrawY=226,OverrideDelta=11)
OutputLinks(0)=(DrawY=226,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_2'),DrawX=945,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=888
ObjPosY=192
ObjComment="GroundSpeed"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_2"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_2
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=912
ObjPosY=272
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_2"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_3
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=912
ObjPosY=448
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_3"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_0
Properties(0)=(PropertyName="MaxFallSpeed",bModifyProperty=True,PropertyValue="6000")
Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
InputLinks(0)=(DrawY=402,OverrideDelta=11)
OutputLinks(0)=(DrawY=402,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_3'),DrawX=945,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=888
ObjPosY=368
ObjComment="MaxFallSpeed"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_0"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_1
Commands(0)="toggleHUD"
InputLinks(0)=(DrawY=602,OverrideDelta=11)
OutputLinks(0)=(DrawY=602,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_5'),DrawX=936,OverrideDelta=42)
ObjInstanceVersion=2
ParentSequence=Sequence'Main_Sequence'
ObjPosX=872
ObjPosY=568
ObjComment="toggleHUD"
DrawWidth=129
DrawHeight=61
Name="SeqAct_ConsoleCommand_1"
ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_5
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=904
ObjPosY=648
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_5"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqEvent_LevelLoaded Name=SeqEvent_LevelLoaded_0
MaxWidth=136
OutputLinks(0)=(Links=((LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_1'),(LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_0')),DrawY=629,OverrideDelta=14)
OutputLinks(1)=(DrawY=650,OverrideDelta=35)
OutputLinks(2)=(DrawY=671,OverrideDelta=56)
ObjInstanceVersion=3
ParentSequence=Sequence'Main_Sequence'
ObjPosX=648
ObjPosY=560
DrawWidth=137
Name="SeqEvent_LevelLoaded_0"
ObjectArchetype=SeqEvent_LevelLoaded'Engine.Default__SeqEvent_LevelLoaded'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_0
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=904
ObjPosY=824
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_0"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_0
Commands(0)="setGravity -300"
InputLinks(0)=(DrawY=778,OverrideDelta=11)
OutputLinks(0)=(DrawY=778,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_0'),DrawX=936,OverrideDelta=42)
ObjInstanceVersion=2
ParentSequence=Sequence'Main_Sequence'
ObjPosX=872
ObjPosY=744
ObjComment="setGravity"
DrawWidth=129
DrawHeight=61
Name="SeqAct_ConsoleCommand_0"
ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
End Object
[/code] - nickzuccProtegeIt seems to have have to do something with using a ModifyProperty node in Kismet:
NewActionObjectPropModProp.jpg
Can anyone else try this out and see if it is causing the oculus not to load?
Here is an example of the properties that I am trying to control for prototyping purposes:
ModPropExample.jpg
Thanks for the help! - cyberealityGrand ChampionYes, I can confirm I get the crash as well when I pasted your code.
However, I am not sure of the reason. Give me a moment to investigate. - nickzuccProtegeCool, thanks cyber. I have some of these pieces in other maps and they work so I'm not sure what gives????
Thanks for looking into it! - nickzuccProtegeI rebuilt the top nodes in Kismet. I checked them all one at a time. Here is the code from Kismet if you want to compare the working with the non working. Hope this helps find the bug!
Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_1
Commands(0)="toggleHUD"
InputLinks(0)=(DrawY=602,OverrideDelta=11)
OutputLinks(0)=(DrawY=602,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_5'),DrawX=936,OverrideDelta=42)
ObjInstanceVersion=2
ParentSequence=Sequence'Main_Sequence'
ObjPosX=872
ObjPosY=568
ObjComment="toggleHUD"
DrawWidth=129
DrawHeight=61
Name="SeqAct_ConsoleCommand_1"
ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_5
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=904
ObjPosY=648
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_5"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqEvent_LevelLoaded Name=SeqEvent_LevelLoaded_0
MaxWidth=136
OutputLinks(0)=(Links=((LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_1'),(LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_0')),DrawY=629,OverrideDelta=14)
OutputLinks(1)=(DrawY=650,OverrideDelta=35)
OutputLinks(2)=(DrawY=671,OverrideDelta=56)
ObjInstanceVersion=3
ParentSequence=Sequence'Main_Sequence'
ObjPosX=648
ObjPosY=560
DrawWidth=137
Name="SeqEvent_LevelLoaded_0"
ObjectArchetype=SeqEvent_LevelLoaded'Engine.Default__SeqEvent_LevelLoaded'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_0
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=904
ObjPosY=824
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_0"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_0
Commands(0)="setGravity -300"
InputLinks(0)=(DrawY=778,OverrideDelta=11)
OutputLinks(0)=(DrawY=778,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_0'),DrawX=936,OverrideDelta=42)
ObjInstanceVersion=2
ParentSequence=Sequence'Main_Sequence'
ObjPosX=872
ObjPosY=744
ObjComment="setGravity"
DrawWidth=129
DrawHeight=61
Name="SeqAct_ConsoleCommand_0"
ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
End Object
Begin Object Class=SeqEvent_PlayerSpawned Name=SeqEvent_PlayerSpawned_1
MaxWidth=156
OutputLinks(0)=(Links=((LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_1'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_2'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_0')),DrawY=226,OverrideDelta=11)
VariableLinks(0)=(DrawX=664,OverrideDelta=16)
VariableLinks(1)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_1'),DrawX=734,OverrideDelta=96)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=616
ObjPosY=160
DrawWidth=98
DrawHeight=144
Name="SeqEvent_PlayerSpawned_1"
ObjectArchetype=SeqEvent_PlayerSpawned'Engine.Default__SeqEvent_PlayerSpawned'
End Object
Begin Object Class=SeqVar_Object Name=SeqVar_Object_1
ObjValue=PlayerStart'PlayerStart_1'
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=704
ObjPosY=320
DrawWidth=32
DrawHeight=32
Name="SeqVar_Object_1"
ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
End Object
Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_1
Properties(0)=(PropertyName="JumpZ",bModifyProperty=True,PropertyValue="1200")
InputLinks(0)=(DrawY=66,OverrideDelta=11)
OutputLinks(0)=(DrawY=66,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_2'),DrawX=953,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=896
ObjPosY=32
ObjComment="jumpZ"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_1"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_2
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=920
ObjPosY=104
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_2"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_3
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=920
ObjPosY=264
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_3"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_2
Properties(0)=(PropertyName="GroundSpeed",bModifyProperty=True,PropertyValue="6000")
InputLinks(0)=(DrawY=218,OverrideDelta=11)
OutputLinks(0)=(DrawY=218,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_3'),DrawX=953,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=896
ObjPosY=184
ObjComment="groundSpeed"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_2"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_0
Properties(0)=(PropertyName="MaxFallSpeed",bModifyProperty=True,PropertyValue="6000")
InputLinks(0)=(DrawY=394,OverrideDelta=11)
OutputLinks(0)=(DrawY=394,OverrideDelta=11)
VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_1'),DrawX=945,OverrideDelta=35)
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=888
ObjPosY=360
ObjComment="maxFallSpeed"
DrawWidth=114
DrawHeight=61
Name="SeqAct_ModifyProperty_0"
ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
End Object
Begin Object Class=SeqVar_Player Name=SeqVar_Player_1
ObjInstanceVersion=1
ParentSequence=Sequence'Main_Sequence'
ObjPosX=912
ObjPosY=440
DrawWidth=32
DrawHeight=32
Name="SeqVar_Player_1"
ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
End Object
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