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nickzucc
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13 years ago

Simple level just hangs in rift mode (works fine in regular)

Simple level just hangs in rift mode (works fine in regular).

I'm not sure what is going on but a very simple map I created will no longer load in rift mode.

It gets to the red udk front end load screen and just hangs as if it has crashed.

I was messing with some set console commands and modify property nodes.

I cleared everything out of kismet and it still will not load.

The other thing I was doing was playing with lighting, but I ripped all that out as well and ghe level still will not load.

Anyone see similar behavior yet?

Thanks, NickZ.

5 Replies

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  • I created a default level and the oculus works fine. I then pasted in my kismet scripts and then the oculus hangs.

    So there is something in this kismet sequence that is causing the problem.

    Anyone care to help figure out what it is? If so take this code and paste it into kismet. I need to rip all these out an plug them in one at a time to find out what is causing the problem.

    [code]Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_1
    Properties(0)=(PropertyName="JumpZ",bModifyProperty=True,PropertyValue="1400")
    Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
    InputLinks(0)=(DrawY=50,OverrideDelta=11)
    OutputLinks(0)=(DrawY=50,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_4'),DrawX=945,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=888
    ObjPosY=16
    ObjComment="JumpZ"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_1"
    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_4
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=912
    ObjPosY=96
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_4"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqEvent_PlayerSpawned Name=SeqEvent_PlayerSpawned_0
    MaxTriggerCount=0
    MaxWidth=156
    OutputLinks(0)=(Links=((LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_1'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_2'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_0')),DrawY=202,OverrideDelta=11)
    VariableLinks(0)=(DrawX=592,OverrideDelta=16)
    VariableLinks(1)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_0'),DrawX=662,OverrideDelta=96)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=544
    ObjPosY=136
    DrawWidth=98
    DrawHeight=144
    Name="SeqEvent_PlayerSpawned_0"
    ObjectArchetype=SeqEvent_PlayerSpawned'Engine.Default__SeqEvent_PlayerSpawned'
    End Object
    Begin Object Class=SeqVar_Object Name=SeqVar_Object_0
    ObjValue=PlayerStart'PlayerStart_1'
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=624
    ObjPosY=312
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Object_0"
    ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
    End Object
    Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_2
    Properties(0)=(PropertyName="GroundSpeed",bModifyProperty=True,PropertyValue="6000")
    Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
    InputLinks(0)=(DrawY=226,OverrideDelta=11)
    OutputLinks(0)=(DrawY=226,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_2'),DrawX=945,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=888
    ObjPosY=192
    ObjComment="GroundSpeed"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_2"
    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_2
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=912
    ObjPosY=272
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_2"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_3
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=912
    ObjPosY=448
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_3"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_0
    Properties(0)=(PropertyName="MaxFallSpeed",bModifyProperty=True,PropertyValue="6000")
    Targets(0)=StructProperty'onlinesubsystemgamecenter.onlinesubsystemgamecenter:WriteOnlineStats.Player'
    InputLinks(0)=(DrawY=402,OverrideDelta=11)
    OutputLinks(0)=(DrawY=402,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_3'),DrawX=945,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=888
    ObjPosY=368
    ObjComment="MaxFallSpeed"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_0"
    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_1
    Commands(0)="toggleHUD"
    InputLinks(0)=(DrawY=602,OverrideDelta=11)
    OutputLinks(0)=(DrawY=602,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_5'),DrawX=936,OverrideDelta=42)
    ObjInstanceVersion=2
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=872
    ObjPosY=568
    ObjComment="toggleHUD"
    DrawWidth=129
    DrawHeight=61
    Name="SeqAct_ConsoleCommand_1"
    ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_5
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=904
    ObjPosY=648
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_5"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqEvent_LevelLoaded Name=SeqEvent_LevelLoaded_0
    MaxWidth=136
    OutputLinks(0)=(Links=((LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_1'),(LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_0')),DrawY=629,OverrideDelta=14)
    OutputLinks(1)=(DrawY=650,OverrideDelta=35)
    OutputLinks(2)=(DrawY=671,OverrideDelta=56)
    ObjInstanceVersion=3
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=648
    ObjPosY=560
    DrawWidth=137
    Name="SeqEvent_LevelLoaded_0"
    ObjectArchetype=SeqEvent_LevelLoaded'Engine.Default__SeqEvent_LevelLoaded'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_0
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=904
    ObjPosY=824
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_0"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_0
    Commands(0)="setGravity -300"
    InputLinks(0)=(DrawY=778,OverrideDelta=11)
    OutputLinks(0)=(DrawY=778,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_0'),DrawX=936,OverrideDelta=42)
    ObjInstanceVersion=2
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=872
    ObjPosY=744
    ObjComment="setGravity"
    DrawWidth=129
    DrawHeight=61
    Name="SeqAct_ConsoleCommand_0"
    ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
    End Object
    [/code]
  • It seems to have have to do something with using a ModifyProperty node in Kismet:

    NewActionObjectPropModProp.jpg

    Can anyone else try this out and see if it is causing the oculus not to load?

    Here is an example of the properties that I am trying to control for prototyping purposes:

    ModPropExample.jpg

    Thanks for the help!
  • Yes, I can confirm I get the crash as well when I pasted your code.

    However, I am not sure of the reason. Give me a moment to investigate.
  • Cool, thanks cyber. I have some of these pieces in other maps and they work so I'm not sure what gives????

    Thanks for looking into it!
  • I rebuilt the top nodes in Kismet. I checked them all one at a time. Here is the code from Kismet if you want to compare the working with the non working. Hope this helps find the bug!



    Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_1
    Commands(0)="toggleHUD"



    InputLinks(0)=(DrawY=602,OverrideDelta=11)
    OutputLinks(0)=(DrawY=602,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_5'),DrawX=936,OverrideDelta=42)
    ObjInstanceVersion=2
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=872
    ObjPosY=568
    ObjComment="toggleHUD"
    DrawWidth=129
    DrawHeight=61
    Name="SeqAct_ConsoleCommand_1"
    ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_5
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=904
    ObjPosY=648
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_5"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqEvent_LevelLoaded Name=SeqEvent_LevelLoaded_0
    MaxWidth=136
    OutputLinks(0)=(Links=((LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_1'),(LinkedOp=SeqAct_ConsoleCommand'SeqAct_ConsoleCommand_0')),DrawY=629,OverrideDelta=14)
    OutputLinks(1)=(DrawY=650,OverrideDelta=35)
    OutputLinks(2)=(DrawY=671,OverrideDelta=56)
    ObjInstanceVersion=3
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=648
    ObjPosY=560
    DrawWidth=137
    Name="SeqEvent_LevelLoaded_0"
    ObjectArchetype=SeqEvent_LevelLoaded'Engine.Default__SeqEvent_LevelLoaded'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_0
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=904
    ObjPosY=824
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_0"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqAct_ConsoleCommand Name=SeqAct_ConsoleCommand_0
    Commands(0)="setGravity -300"
    InputLinks(0)=(DrawY=778,OverrideDelta=11)
    OutputLinks(0)=(DrawY=778,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_0'),DrawX=936,OverrideDelta=42)
    ObjInstanceVersion=2
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=872
    ObjPosY=744
    ObjComment="setGravity"
    DrawWidth=129

    DrawHeight=61
    Name="SeqAct_ConsoleCommand_0"
    ObjectArchetype=SeqAct_ConsoleCommand'Engine.Default__SeqAct_ConsoleCommand'
    End Object
    Begin Object Class=SeqEvent_PlayerSpawned Name=SeqEvent_PlayerSpawned_1
    MaxWidth=156
    OutputLinks(0)=(Links=((LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_1'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_2'),(LinkedOp=SeqAct_ModifyProperty'SeqAct_ModifyProperty_0')),DrawY=226,OverrideDelta=11)
    VariableLinks(0)=(DrawX=664,OverrideDelta=16)
    VariableLinks(1)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_1'),DrawX=734,OverrideDelta=96)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=616
    ObjPosY=160
    DrawWidth=98
    DrawHeight=144
    Name="SeqEvent_PlayerSpawned_1"
    ObjectArchetype=SeqEvent_PlayerSpawned'Engine.Default__SeqEvent_PlayerSpawned'


    End Object
    Begin Object Class=SeqVar_Object Name=SeqVar_Object_1
    ObjValue=PlayerStart'PlayerStart_1'
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=704
    ObjPosY=320
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Object_1"
    ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
    End Object
    Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_1
    Properties(0)=(PropertyName="JumpZ",bModifyProperty=True,PropertyValue="1200")



    InputLinks(0)=(DrawY=66,OverrideDelta=11)
    OutputLinks(0)=(DrawY=66,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_2'),DrawX=953,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=896
    ObjPosY=32
    ObjComment="jumpZ"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_1"

    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_2
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=920
    ObjPosY=104
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_2"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_3
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=920
    ObjPosY=264
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_3"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object
    Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_2
    Properties(0)=(PropertyName="GroundSpeed",bModifyProperty=True,PropertyValue="6000")
    InputLinks(0)=(DrawY=218,OverrideDelta=11)
    OutputLinks(0)=(DrawY=218,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_3'),DrawX=953,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=896
    ObjPosY=184
    ObjComment="groundSpeed"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_2"
    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqAct_ModifyProperty Name=SeqAct_ModifyProperty_0
    Properties(0)=(PropertyName="MaxFallSpeed",bModifyProperty=True,PropertyValue="6000")

    InputLinks(0)=(DrawY=394,OverrideDelta=11)
    OutputLinks(0)=(DrawY=394,OverrideDelta=11)
    VariableLinks(0)=(LinkedVariables=(SeqVar_Player'SeqVar_Player_1'),DrawX=945,OverrideDelta=35)
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=888
    ObjPosY=360
    ObjComment="maxFallSpeed"
    DrawWidth=114
    DrawHeight=61
    Name="SeqAct_ModifyProperty_0"
    ObjectArchetype=SeqAct_ModifyProperty'GameFramework.Default__SeqAct_ModifyProperty'
    End Object
    Begin Object Class=SeqVar_Player Name=SeqVar_Player_1
    ObjInstanceVersion=1
    ParentSequence=Sequence'Main_Sequence'
    ObjPosX=912
    ObjPosY=440
    DrawWidth=32
    DrawHeight=32
    Name="SeqVar_Player_1"
    ObjectArchetype=SeqVar_Player'Engine.Default__SeqVar_Player'
    End Object