Forum Discussion
AnotherAtreyu
12 years agoExpert Protege
SitRep on the UDK situation?
Hey guys, it has been just a few days short of a month since Nates update on the UDK situation, and I was hoping we might be able to get a SitRep on the situation? Thank-You. :)
Teddy0k
12 years agoExplorer
"BenNadler" wrote:It's not possible because the majority of the rendering code that makes the stereo 3d work is deep inside the engine C++ and you can't modify that with unreal script.
Why not just release the Unrealscript and config files necessary to make the Oculus run properly in UDK as a plugin for the regular UDK instead of having to create your own version, where licensing becomes an issue. At the very least, explain why this isn't a possible solution since and what is being done to avoid this issue in the future.
So unless Epic merge the Oculus rendering code into normal UDK, we'll be stuck in this same situation.
What would be good is if the Oculus team could link to a dll of the Oculus SDK instead of compiling the code in. That way, when a new Oculus SDK comes out, it doesn't need a full update of UDK to get to us
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