Forum Discussion
AnotherAtreyu
12 years agoExpert Protege
SitRep on the UDK situation?
Hey guys, it has been just a few days short of a month since Nates update on the UDK situation, and I was hoping we might be able to get a SitRep on the situation?
Thank-You.
:)
Thank-You.
:)
46 Replies
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- cyberealityGrand ChampionSorry for the delay. I have just noticed this thread right now.
Basically, we don't have an ETA to the UDK update. However, we are working on it, and it's still a priority for us.
We totally understand where people are coming from, and we would like to fix the situation as soon as we can.
Thanks for your patience in this matter. - BlackFangHonored GuestThanks for the update and the honesty. I don't know if this has been suggested before, but if you give us a .dll and a .pdf on what functions are in it, then we can bind to it from unreal to read the sensor data. Inside unreal, we can do our own two camera with post process warp setup. It may be a little less convenient, but we would always be able to migrate to the newest UDK build.
- Teddy0kExplorerYou could download the Oculus SDK and compile your own .dll
How would you do the stereo rendering in unreal script? - BlackFangHonored GuestI would have attached two cameras to socket, with two render targets, then combined them and warped them in post-process chain. I think I can take the Stereo3D class from the Rift UDK and not have to do it like that though... I'll see what I can do about compiling a .dll.......
- cyberealityGrand ChampionI've asked before whether the UDK implementation could be done with a plug-in to the standard Epic UDK, but I was told it wouldn't work for some reasons. I believe the stereo render is the difficult part, as I'm not sure how much control you have over that by scripting.
- ApplemungHonored GuestSorry for living under a giant rock but.... Is UDK currently not supporting the rift????
How come I see games like cover shooter and such being released? Is it older versions?
I'm making the switch to UDK from Unity because of the licencing (going to take me longer than the free pro trial to make my game) and from what I am reading there is some sort of issue? Can someone post a link? I just sat through 8 hours of tutorials for UDK and I'm eager to get started.
Thank you - centurionwithatHonored GuestI'm finding the current Oculus UDK very capable. I haven't come across any rendering issues, so I'm not sure why people are wishing to integrate their own.
I did require to decouple the current orientation code from the controller. https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=735
I've quickly read issues with Scaleform and Speedtree but I don't think that should be a deal breaker. I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime. With that in mind, I don't understand the fuss. Software development tends to have these hiccups that you work around until they're rectified.
My VR Jam entry is being developed in the UDK and I'm happily (dizzily) testing it with the Oculus.
https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3445 - AnotherAtreyuExpert Protege
"centurionwithatophat" wrote:
I'm finding the current Oculus UDK very capable. I haven't come across any rendering issues, so I'm not sure why people are wishing to integrate their own.
I did require to decouple the current orientation code from the controller. https://developer.oculusvr.com/forums/viewtopic.php?f=44&t=735
I've quickly read issues with Scaleform and Speedtree but I don't think that should be a deal breaker. I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime. With that in mind, I don't understand the fuss. Software development tends to have these hiccups that you work around until they're rectified.
My VR Jam entry is being developed in the UDK and I'm happily (dizzily) testing it with the Oculus.
https://developer.oculusvr.com/forums/viewtopic.php?f=51&t=3445
Nobody is saying the Oculus UDK is useless as it is, but the Oculus UDK is sitting at 0.1 of the SDK while everything else is moving forwards meaning that the UDK is without any of the new features listed here, as well as the broken 3rd party implementations that you have mentioned.I'm confident an update will eventually come around so you can always work on other aspects of your game in the meantime.
I don't think anybody here has disputed that. I simply expressed my concern, and other followed suite. Oculus responded and everything is moving along nicely. Not sure what you think is going on here, but in my mind it's a good thing! :) - centurionwithatHonored GuestAll good Happy H :) I was responding to Applemung.
Sorry for living under a giant rock but.... Is UDK currently not supporting the rift????
- ApplemungHonored GuestThank you for clearing that up!
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