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evgeny.oculus's avatar
9 months ago

Size of build is jumping

I have Unreal  VR project.

It builds successfully and works.

Interesting thing is following:

When i build it, apk size 380 Mb.

After few builds it became 646 Mb (No new asset, just blueprint editing, organizing folders. No cleaning cache, no settings change).

After few builds, it became 380, and so on.   650<->380 jumping

What is the reason of such  size jumping?

3 Replies

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  • right click your map and check "map size"
    a lot of things could be the reason, a few 4k or 8k textures here, a hard reference to a video there. If you turn on some plugins it will increase size. sometimes just by referencing something that have another reference can increase by a lot (all the things referenced are going to cook). So you made an enemy that references an item, that references an skeletal mesh, that has a 6k texture,etc,etc...
    there are always to found what are loaded with the map, such as the "map size" and other tools, ("reference tree" is another I think, don't remember the name now)

  • Faced the same thing in UE 5.5.1 (Meta git hub version). Looks like a bug. Are you using Meta Git hub fork or vanilla version of UE?